POV-Ray : Newsgroups : povray.binaries.images : Car suspension : Car suspension Server Time
16 Aug 2024 08:09:32 EDT (-0400)
  Car suspension  
From: Sigmund Kyrre Aas
Date: 2 Mar 2002 11:00:05
Message: <d1u18u87h5npk29qqqfn95kv44leee03l2@4ax.com>
This is my excuse for poving these days.. It's a double A-arm
suspension I'm supposed to investigate for fatigue failure for
different road conditions. I spent most of the time converting the FE
mesh to pov mesh and then smoothing individual surfaces with Warp's
mesh smoothing program. 

Does anyone have some tricks to get a better metallic texture? This
one is based on Jonathan's Fight Club texture but doesn't look half as
good. I use a box for surrounding with a gradient from white to blue
at the top. The lower arm is aluminium while the rest is steel, but I
use the same texture for everything at the moment.

sig
-- 
ICQ 74734588


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