This is my excuse for poving these days.. It's a double A-arm
suspension I'm supposed to investigate for fatigue failure for
different road conditions. I spent most of the time converting the FE
mesh to pov mesh and then smoothing individual surfaces with Warp's
mesh smoothing program.
Does anyone have some tricks to get a better metallic texture? This
one is based on Jonathan's Fight Club texture but doesn't look half as
good. I use a box for surrounding with a gradient from white to blue
at the top. The lower arm is aluminium while the rest is steel, but I
use the same texture for everything at the moment.
sig
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ICQ 74734588
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